CSE332S Object-Oriented Programming in C++ (Lecture 14)
Copy control
Copy control consists of 5 distinct operations
- A
copy constructorinitializes an object by duplicating the const l-value that was passed to it by reference - A
copy-assignment operator(re)sets an object’s value by duplicating the const l-value passed to it by reference - A
destructormanages the destruction of an object - A
move constructorinitializes an object by transferring the implementation from the r-value reference passed to it (next lecture) - A
move-assignment operator(re)sets an object’s value by transferring the implementation from the r-value reference passed to it (next lecture)
Today we’ll focus on the first 3 operations and will defer the others (introduced in C++11) until next time
- The others depend on the new C++11
move semantics
Basic copy control operations
A copy constructor or copy-assignment operator takes a reference to a (usually const) instance of the class
- Copy constructor initializes a new object from it
- Copy-assignment operator sets object’s value from it
- In either case, original the object is left unchanged (which differs from the move versions of these operations)
- Destructor takes no arguments
~A()(except implicitthis)
Copy control operations for built-in types
- Copy construction and copy-assignment copy values
- Destructor of built-in types does nothing (is a “no-op”)
Compiler-synthesized copy control operations
- Just call that same operation on each member of the object
- Uses defined/synthesized definition of that operation for user-defined types (see above for built-in types)
Preventing or Allowing Basic Copy Control
Old (C++03) way to prevent compiler from generating a default constructor, copy constructor, destructor, or assignment operator was somewhat awkward
- Declare private, don’t define, don’t use within class
- This works, but gives cryptic linker error if operation is used
New (C++11) way to prevent calls to any method
- End the declaration with
= delete(and don’t define) - Compiler will then give an intelligible error if a call is made
C++11 allows a constructor to call peer constructors
- Allows re-use of implementation (through delegation)
- Object is fully constructed once any constructor finishes
C++11 lets you ask compiler to synthesize operations
- Explicitly, but only for basic copy control, default constructor
- End the declaration with
= default(and don’t define) The compiler will then generate the operation or throw an error if it can’t.
Shallow vs Deep Copy
Shallow Copy Construction
// just uses the array that's already in the other object
IntArray::IntArray(const IntArray &a)
:size_(a.size_),
values_(a.values_) {
// only memory address is copied, not the memory it points to
}
int main(int argc, char * argv[]){
IntArray arr = {0,1,2};
IntArray arr2 = arr;
return 0;
}There are two ways to “copy”
- Shallow: re-aliases existing resources
- E.g., by copying the address value from a pointer member variable
- Deep: makes a complete and separate copy
- I.e., by following pointers and deep copying what they alias
Version above shows shallow copy
- Efficient but may be risky (why?) The destructor will delete the memory that the other object is pointing to.
- Usually want no-op destructor, aliasing via
shared_ptror a boolean value to check if the object is the original memory allocator for the resource.
Deep Copy Construction
IntArray::IntArray(const IntArray &a)
:size_(0), values_(nullptr) {
if (a.size_ > 0) {
// new may throw bad_alloc,
// set size_ after it succeeds
values_ = new int[a.size_];
size_ = a.size_;
// could use memcpy instead
for (size_t i = 0;
i < size_; ++i) {
values_[i] = a.values_[i];
}
}
}
int main(int argc, char * argv[]){
IntArray arr = {0,1,2};
IntArray arr2 = arr;
return 0;
}
This code shows deep copy
- Safe: no shared aliasing, exception aware initialization
- But may not be as efficient as shallow copy in many cases
Note trade-offs with arrays
- Allocate memory once
- More efficient than multiple calls to new (heap search)
- Constructor and assignment called on each array element
- Less efficient than block copy
- E.g., using
memcpy()
- E.g., using
- But sometimes necessary
- i.e., constructors, destructors establish needed invariants
Each object is responsible for its own resources.
Swap Trick for Copy-Assignment
The swap trick is a way to implement the copy-assignment operator, given that the size_ and values_ members are already defined in constructor.
class Array {
public:
Array(unsigned int) ; // assume constructor allocates memory
Array(const Array &); // assume copy constructor makes a deep copy
~Array(); // assume destructor calls delete on values_
Array & operator=(const Array &a);
private:
size_t size_;
int * values_;
};
Array & Array::operator=(const Array &a) { // return ref lets us chain
if (&a != this) { // note test for self-assignment (safe, efficient)
Array temp(a); // copy constructor makes deep copy of a
swap(temp.size_, size_); // note unqualified calls to swap
swap(temp.values_, values_); // (do user-defined or std::swap)
}
return *this; // previous *values_ cleaned up by temp's destructor, which is the member variable of the current object
}
int main(int argc, char * argv[]){
IntArray arr = {0,1,2};
IntArray arr2 = {3,4,5};
arr2 = arr;
return 0;
}
Review: Construction/destruction order with inheritance, copy control with inheritance
Constructor and Destructor are Inverses
IntArray::IntArray(unsigned int u)
: size_(0), values_(nullptr) {
// exception safe semantics
values_ = new int [u];
size_ = u;
}
IntArray::~IntArray() {
// deallocates heap memory
// that values_ points to,
// so it's not leaked:
// with deep copy, object
// owns the memory
delete [] values_;
// the size_ and values_
// member variables are
// themselves destroyed
// after destructor body
}Constructors initialize
- At the start of each object’s lifetime
- Implicitly called when object is created
Destructors clean up
- Implicitly called when an object is destroyed
- E.g., when stack frame where it was declared goes out of scope
- E.g., when its address is passed to delete
- E.g., when another object of which it is a member is being destroyed
More on Initialization and Destruction
Initialization follows a well defined order
- Base class constructor is called
- That constructor recursively follows this order, too
- Member constructors are called
- In order members were declared
- Good style to list in that order (a good compiler may warn if not)
- Constructor body is run
Destruction occurs in the reverse order
- Destructor body is run, then member destructors, then base class destructor (which recursively follows reverse order)
Make destructor virtual if members are virtual
- Or if class is part of an inheritance hierarchy
- Avoids “slicing”: ensures destruction starts at the most derived class destructor (not at some higher base class)