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CSE332SObject-Oriented Programming Lab (Lecture 11)

CSE332S Object-Oriented Programming in C++ (Lecture 11)

Operator overloading intro

Insertion operator (<<) - pushes data from an object into an ostream

Extraction operator (>>) - pulls data off of an istream and stores it into an object

Defined for built-in types, but what about user-defined types?

Operator overloading - we can provide overloaded versions of operators to work with objects of our classes and structs

Example:

// declaration in point2d.h struct Point2D { Point2d(int x, int y); int x_; int y_; } // definition in point2d.cpp Point2D::Point2D(int x, int y): x_(x), y_(y) {} // main function int main() { Point2D p1(5,5); cout << p1 << endl; // this is equivalent to calling `operator<<(ostream &, const Point2d &);` Not declared yet. cout << "enter 2 coordinates, separated by a space" << endl; cin >> p1; // this is equivalent to calling `operator>>(istream &, const Point2d &);` Not declared yet. cout << p1 << endl; return 0; }

Example of declaration of operator:

// declaration in point2d.h struct Point2D { Point2D(int x, int y); int x_; int y_; } istream & operator>> (istream &, Point2D &); ostream & operator<< (ostream &, const Point2D &); // definition in point2d.cpp Point2D::Point2D(int x, int y): x_(x), y_(y) {} istream & operator>> (istream &i, Point2d &p) { // we will change p so don't put const on it i >> p.x_ >> p.y_; return i; } ostream & operator<< (ostream &o, const Point2D &p) { // we will not change p, so put const o << p.x_ << “ “ << p.y_; return o; }

Operator overloading: Containers

Require element type they hold to implement a certain interface:

  • Containers take ownership of the elements they contain - a copy of the element is made and the copy is inserted into the container (implies element needs a copy constructor)
  • Ordered associative containers maintain order with elements < operator
  • Unordered containers compare elements for equivalence with == operator
// declaration in point2d.h struct Point2D { Point2D(int x, int y); bool operator< (const Point2D &) const; bool operator== (const Point2D &) const; int x_; int y_; } // must be a non-member operator istream & operator>> (istream &, Point2D &); // must be a non-member operator ostream & operator<< (ostrea &, const Point2D &); // definition in point2d.cpp // order by x_ value, then y_ bool Point2D::operator<(const Point2D & p) const { if(x_ < p,x_) {return true;} if(x_ == p.x_) { return y_ < p.y_; } return false; }

Operator overloading: Algorithms

Require elements to implement a specific interface - can find what this interface is via the cpp reference pages

Example: std::sort() requires elements implement operator<, std::accumulate() requires operator+

Suppose we want to calculate the centroid of all Point2D objects in a vector<Point2D>

We can use accumulate() to sum all x coordinates, and all y coordinates. Then divide each by the size of the vector.

By default, accumulate uses the elements + operator.

// declaration, within the struct Point2D declaration in point2d.h, used by accumulate algorithm Point2D operator+(const Point2D &) const; // definition, in point2d.cpp Point2D Point2D::operator+ (const Point2D &p) const { return Point2D(x_ + p.x_, y_ + p.y_); } // in main() // assume v is populated with points Point2D accumulated = accumulate(v.begin(), v.end(), Point2D(0,0)); Point2D centroid (accumulated.x_/v.size(), accumulated.y_/v.size());

Callable objects

Make the algorithms even more general

Can be used parameterize policy

  • E.g., the order produced by a sorting algorithm
  • E.g., the order maintained by an associative containers

Each callable object does a single, specific operation

  • E.g., returns true if first value is less than second value

Algorithms often have overloaded versions

  • E.g., sort that takes two iterators (uses operator<)
  • E.g., sort that takes two iterators and a binary predicate, uses the binary predicate to compare elements in range

Callable Objects

Callable objects support function call syntax

  • A function or function pointer
// function pointer bool (*PF) (const string &, const string &); // function bool string_func (const string &, const string &);
  • A struct or class providing an overloaded operator()
// an example of self-defined operator struct strings_ok { bool operator() (const string &s, const string &t) { return (s != "quit") && (t != "quit"); } };
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