CSE332S Object-Oriented Programming in C++ (Lecture 11)
Operator overloading intro
Insertion operator (
<<) - pushes data from an object into an ostreamExtraction operator (
>>) - pulls data off of an istream and stores it into an objectDefined for built-in types, but what about user-defined types?
Operator overloading - we can provide overloaded versions of operators to work with objects of our classes and structs
Example:
// declaration in point2d.h
struct Point2D {
Point2d(int x, int y);
int x_;
int y_;
}
// definition in point2d.cpp
Point2D::Point2D(int x, int y): x_(x), y_(y) {}
// main function
int main() {
Point2D p1(5,5);
cout << p1 << endl; // this is equivalent to calling `operator<<(ostream &, const Point2d &);` Not declared yet.
cout << "enter 2 coordinates, separated by a space" << endl;
cin >> p1; // this is equivalent to calling `operator>>(istream &, const Point2d &);` Not declared yet.
cout << p1 << endl;
return 0;
}Example of declaration of operator:
// declaration in point2d.h
struct Point2D {
Point2D(int x, int y);
int x_;
int y_;
}
istream & operator>> (istream
&, Point2D &);
ostream & operator<< (ostream
&, const Point2D &);
// definition in point2d.cpp
Point2D::Point2D(int x, int y): x_(x), y_(y) {}
istream & operator>> (istream &i, Point2d &p) {
// we will change p so don't put const on it
i >> p.x_ >> p.y_;
return i;
}
ostream & operator<< (ostream &o, const Point2D &p) {
// we will not change p, so put const
o << p.x_ << “ “ << p.y_;
return o;
}Operator overloading: Containers
Require element type they hold to implement a certain interface:
- Containers take ownership of the elements they contain - a copy of the element is made and the copy is inserted into the container (implies element needs a copy constructor)
- Ordered associative containers maintain order with elements
<operator - Unordered containers compare elements for equivalence with
==operator
// declaration in point2d.h
struct Point2D {
Point2D(int x, int y);
bool operator< (const Point2D &) const;
bool operator== (const Point2D &) const;
int x_;
int y_;
}
// must be a non-member
operator istream & operator>> (istream &, Point2D &);
// must be a non-member
operator ostream & operator<< (ostrea &, const Point2D &);
// definition in point2d.cpp
// order by x_ value, then y_
bool Point2D::operator<(const Point2D & p) const {
if(x_ < p,x_) {return true;}
if(x_ == p.x_) {
return y_ < p.y_;
}
return false;
}Operator overloading: Algorithms
Require elements to implement a specific interface - can find what this interface is via the cpp reference pages
Example: std::sort() requires elements implement operator<, std::accumulate()
requires operator+
Suppose we want to calculate the centroid of all Point2D objects in a vector<Point2D>
We can use accumulate() to sum all x coordinates, and all y coordinates. Then divide each by the size of the vector.
By default, accumulate uses the elements + operator.
// declaration, within the struct Point2D declaration in point2d.h, used by accumulate algorithm
Point2D operator+(const Point2D &) const;
// definition, in point2d.cpp
Point2D Point2D::operator+ (const Point2D &p) const {
return Point2D(x_ + p.x_, y_ + p.y_);
}
// in main()
// assume v is populated with points
Point2D accumulated = accumulate(v.begin(), v.end(), Point2D(0,0));
Point2D centroid (accumulated.x_/v.size(), accumulated.y_/v.size());Callable objects
Make the algorithms even more general
Can be used parameterize policy
- E.g., the order produced by a sorting algorithm
- E.g., the order maintained by an associative containers
Each callable object does a single, specific operation
- E.g., returns true if first value is less than second value
Algorithms often have overloaded versions
- E.g., sort that takes two iterators (uses
operator<) - E.g., sort that takes two iterators and a binary predicate, uses the binary predicate to compare elements in range
Callable Objects
Callable objects support function call syntax
- A function or function pointer
// function pointer
bool (*PF) (const string &, const string &);
// function
bool string_func (const string &, const string &);- A struct or class providing an overloaded
operator()
// an example of self-defined operator
struct strings_ok {
bool operator() (const string &s, const string &t) {
return (s != "quit") && (t != "quit");
}
};